But anyway, the reason for this post, I've made a barrel and also had a little play around with some volume lighting and some smokey scenes.
This is a close up of the barrel.

Here is a little scene with barrels with normal lighting.

Then here is the same scene but with volumetric lights turned on with the noise modifier thing in there to make it look a little smokey.

I didn't like how crisp that foreground shadow is behind the first barrel, but I am unsure of how to fix this at the moment. So I will leave it until Friday.
Next up, ammunition, driftwood and gunpowder sacks!