I have finally finished my head. Well, as much of it as I am going to do anyway. The way that I have created the head has made some parts of this massively harder than they needed to be. Ideally, I would like to start the head again and make it differently to how I have made it now, Mainly by creating a less complicated mesh. But I don't want this head to be eating up any more of my time when I need to be working on the battle.
So this is the cylindrical map that I used to to apply to my face with an Unwrap UVW modifier. The lighting of the 2 different photo's is slightly different, so the blend didn't go as cleanly as I would have hoped.
This is the final render of my face with the Unwrap UVW modifier applied. As close as I can get it to look like myself.
And finally, some playing around with some hair. ^_^
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2 comments:
good stuff mate the unwrapping worked out great
that's awesome, and i love the hair you've given it :)
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