Sunday, October 7

Progress

After a seriously long and heavy night of working I have managed to made some good progress with the model. I went over the face topology with the line tool until I had the whole face covered and then converted it to an editable polly. I then attached all of the shapes and welded the vertices. I then went about the tricky process of pulling all of the different vertices back to relation to the side on photo to give the mask its depth. After pulling all of the points back from the side view alone, I then went to the perspective view so that I could actually see what the mask looked like. I then went about doing some lengthy tweaking to get everything looking good. I found the cut and the remove tools extremely useful for adding in extra lines and quads once the mask was in its 3d form to make parts of it easier to manipulate. I remember seeing James using soft selection to tweak his mask, but I preferred to just move the vertices one at a time personally.
But anyway, after a good 4 or so hours of work I've come up with this, please let me know what you think.

6 comments:

Jo Bowman said...

Hi Ben,
I think you have done a very good job, I like the way you have displayed the before and after results. Thankyou for sharing with others your experiences and tips.

James Tickett said...

Hey nice one man! The lips are great, I'll have to try that way on mine. The nostrils too... very good, I'm not quite sure how to put mine in yet.

Anonymous said...

Your face is looking great! I think you've used good techniques to achieve this finished result.

Tiggeruk85 said...

This is looking really good Ben. You seem to be picking it up quite well, I think the lips look good, nose too. I think the models look really weird without features.

nosdevelopment said...

I like your style mate very good stuff i wonder how to do the lips in my face like yours its looking very good...

Tim said...

looks great mate, you've managed to get a really good shape on the lips