Cannonballs, that is. Just modelled a few. These are the 2 diferent textures that I used. The left is a steel texture from a cannon that I have made into a map that can be tiled. The right is a standard rust map. I think I prefer the one on the left. It's pretty easy to change maps though. So this isn't a problem.
Next up, I had a go at the 'angel' and 'chain shot' types. Here is the outcome:
Just noticed how the inside end of the rear part of the angel one on the left looks a bit naff where you can see the material being tiled. This rust material is much smaller than the iron one though, which is why it needed to be tiled a bit more to not look as stretched, but I think we will go with the iron one anyway.
Lastly, I had a play around in reactor, for the first time ever, to just see if I could make the chain shot. At first, the computer didn't want to process anything that I did, which got a little annoying. But eventually, it cooperated and I made a little video of the chain shot, showing how it stays together and reacts. ^_^
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4 comments:
LOVE IT!!
I prefer the grey textue to the rust coloured texture - looking good. The reactor experiment works well too.
Yeah I did decide that the iron texture is better than the rust texture. I just tried both for comparison. The rust map is much smaller than the iron texture though, which is why it look pants. Iron for the win.
Wow! I think the animation is brilliant!! The way the chain moves is very good. That well be very useful to use in the final piece.
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